
The Successor Wars · 321 BC
Spring, 321 BC. Alexander is dead, his son is a baby, his half-brother cannot rule, and the generals who carried his spears are carving up the world. Take one house through the wars that followed: marry for alliances, raise heirs, scheme against rivals and survive every succession.
Plays on iPhone and iPad now; the Android version comes to Google Play next.
Live on Kickstarter until Nov 11: backers fund a human painter to repaint the court.

A dynasty game you can pause at any moment
Choose where you start
A new campaign opens on the map. Tap a house's standard to see its land, its ruler and how hard the start is: Ptolemy in Egypt, Antipater in Macedon and Greece, Antigonus the One-Eyed in Phrygia, Seleucus in Babylonia or Lysimachus in Thrace.
Play the history's ruler, or design your own
A man or a woman, sixteen to sixty, with a face, hair, build and scars, and afflictions with their price in plain words. Under a ruler you design, the historical one stays at court as your Marshal.
Rule a family, not a flag
Every person is a character with skills, traits and a history. Children are born and grow up, rulers marry and die, and a crown passes down the line. A weak claim invites a crisis, a usurper or a revolt.
From Iberia to the Indus
170 provinces and 63 realms, from Iberia to the Indus and from the Black Sea's north shore to Meroë, drawn as an atlas: parchment land, the realms in soft watercolour and a light Aegean sea, with the crossings that mattered: the Hellespont, the Bosporus and the Euripus.
Day by day, 321 to 200 BC
The calendar runs day by day. Pause at any moment to give orders, or let it run at one of four speeds. Rival courts plan their own wars, marriages and plots month by month.
Council, goals, levels and quests
Fill your council and take your first steps. Your ruler earns experience and rises in level, and the Journal draws your house's quests as a tree in three tiers, the rewards rising tier by tier.
Three ways to win
Reunite Alexander's empire, be the last great house standing, or make your house eternal. Otherwise, at Winter 200 BC, every house is scored and ranked, and the ending shows the map, your family tree and the chronicle.
Trade routes on the map
Routes from the tin of the west to the silk of the east pay the realms that hold their stops. War, sieges, embargoes, blockades and pirates cut them.
Every people its own army
Sixteen kinds of regiment and four of warship, each for the peoples who fielded it and in its own years: Macedonian phalanxes and Companions, Tarentine and Numidian light horse, Roman legions, Celtic warbands and chariots, Scythian horse archers, Cretan archers, Arab camel archers, Indian and scythed chariots, elephants from India and Africa, and the Seleucids' cataphracts at the very end of the age. Armies walk the roads day by day, lay siege to cities and fight battles weighed on the ground and the mix of troops.
One battle, the campaign's rules
Eight set pieces from history, from Crannon to Salamis of Cyprus at sea, or a land battle of your own.
Letters that take time
A letter, a courtship or an embassy goes by rider and is answered on its day: about a month to Cyprus, over three to Pella.
Music for the map, the court and war
Oud and harp, a dawn drone and ney, harp and kanun, slow drums and low horn, and a lament when the house mourns.
The game as it is today








Screens captured from build 1.1.10.
Faces you'll bury, marry and betray












Playable now in a free public beta. Here's what comes next.
Built and in the beta now:
- Choose where you start on an atlas map; play the history's ruler or design your own
- 170 provinces and 63 realms, five great houses to play
- Families, marriages, heirs and succession
- A council, goals, missions, levels and a quest tree that runs to the end of the age
- Letters that take time, alliances, vassals and the peace table
- Armies on the march, battles, sieges and fleets: 16 kinds of regiment and 4 of warship, each people with its own
- Trade routes, faith, schemes and discoveries
- Three ways to win, and an ending that ranks every house
- Skirmish: one battle from history
- Music for the map, the court and war
Next, in this order:
- IThe App Store release of version 1.1
- IIThe painted court: a human portrait painter repaints every face. This is what the Kickstarter funds.
- IIIMore history: quests and treasures for Rome, Carthage, the Celts and the East
Free to start. One purchase for the rest.
Free to download
The game costs nothing to install. So does the beta.
Fifteen free years
The first fifteen years of every game are free, to Spring 306 BC.
One purchase
Full campaign, $9.99, unlocks the rest of the age.
Nothing else
No subscription and no ads.
Claim a throne before launch
The beta is free and open to everyone on Apple's TestFlight. Install Apple's free TestFlight app, then open the link. Plays on iPhone and iPad now; the Android version comes to Google Play next.
testflight.apple.com/join/d6GUkW8S